Assets (Hard Surface)

Few of the models created for Combat Arms Reloaded illustrations and animations. 

Each asset was created by me, using Subdivision Surface Modeling technique (wireframes are available here)

4dc1548a915f55bccf8b93b1ab85bc10
420b3358f520b19290b2c78e0b4622bc
6446aa03c684b241a9f7604b24164bf3
15ffa4af4225814c60f6e3bdfa153624
E13baa26a3ca91f01c173b10a81a6856
Cf47f44dd3e66ddfff88756dc46fec33
C078e69c51ed80a052c009c53a3ba6c7
D4f6d5c17db03f28b064f9b9ac84cdf6
37345348ce3a15e40894446d2de2c63c
73c69052d1c0a29d4a8c150c4b66bc29
9caec4694630bcc4cd9c7ab1e771a1e9
2b4d82f72bb3f219d8b5304566793db7
772715fb4f77ed412e0c040bc03b56e2
12375fff0e08a6e0fe104ed1b6ee1be0
Febfbb249f0a805e88a712297f035739
777e8a106683e29695c65ededf6a154d
10f81d0492e1273153394818042f0326
A486c92e04ba0bada639795ffedcda8d
23e49e7fcc4405bcbaae0389273bb305
D8f52c70abaf2cea1aece0ac9473358f
A51a1ed372be5199892ae38daaa74061
826aa0da6b124ef581b7d68177b4c841